About

Game developer with a First Class BSc in Games Design and Development, where I solo-developed a stereoscopic VR game in Unreal Engine 4. I also build game mods and plugins with BepInEx and Harmony. Alongside that I bring 6+ years of professional engineering in test automation and build pipelines, so I care about stable builds, fast iteration and catching bugs before players do.

Projects
Skills
EnginesUnreal Engine 4, including stereoscopic VR
ModdingBepInEx and Harmony: plugin development and runtime patching
LanguagesC#, TypeScript, JavaScript, Python, Java, SQL, Bash
Testing & QATest automation and strategy with Playwright, Cypress, Selenium, WebdriverIO, Appium and NUnit; ISTQB certified
Builds & ToolsBuild pipelines with GitHub Actions and CircleCI, Docker, Git
DesignUX design, web development, Agile project management
Experience
Senior Test Engineer — Lavanda
June 2022 — Present
  • Owned and migrated CI/CD infrastructure from CircleCI to GitHub Actions, reducing annual pipeline costs and improving build reliability across multiple automation suites.
  • Worked with containerised environments using Docker including Dockerfile authoring for consistent execution across CI and local environments.
  • Drove evaluation and migration of the E2E suite to Playwright (TypeScript), owning build, maintenance, and pipeline integration across web and mobile (WebdriverIO, Appium, Sauce Labs).
  • Championed adoption of AI-assisted engineering tooling (Cursor, ChatGPT) to improve workflow efficiency across the engineering team.
  • Mentored and upskilled QA colleagues on pipeline processes and automation tooling.
  • Contributed directly to production React / Next.js codebase, fixing frontend bugs beyond the automation remit.
Test Engineer — Vidsy
Sept 2021 — May 2022
  • Modified and extended CircleCI pipeline configuration to support expanded feature sets and dynamic entrypoint scripting.
  • Extended browser automation suite (TypeScript, WebdriverIO) and improved GraphQL/RPC test data generation, reducing false signal in integration results.
  • Embedded automated accessibility validation (Pa11y) directly into the delivery pipeline.
Automation Test Engineer — Companies House
Sept 2019 — Sept 2021
  • Built and extended automation suites in Java (Selenium, Cucumber) across multiple government digital projects, with direct pipeline integration.
  • Developed Postman API collections and integrated them into the development pipeline alongside unit testing.
  • Introduced Cypress to deliver a new snapshot-based web testing suite, modernising automated quality tooling.
  • Conducted systematic technical evaluation of multiple automation frameworks, building prototype suites to assess suitability.
Education
Games Design and Development BSc, First Class Honours
Manchester Metropolitan University
Solo development of a stereoscopic VR game in Unreal Engine 4.
Modules: Web Development, UX Design, Agile Project Management.
Additional
  • Active game modder: plugin development with the BepInEx and Harmony frameworks.
  • Self-hosted homelab running containerised services via Docker.
  • Comfortable using AI tooling (Cursor, Claude) to accelerate engineering delivery whilst maintaining rigour.
Contact

Open to game development roles, collaborations and game jams, or just a chat. Send a message and I'll get back to you.

Email
Nam.NL@protonmail.com
LinkedIn
linkedin.com/in/namnl
GitHub
github.com/Nam-L
CV
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